A soldier will fight long and hard for a bit of colored ribbon. ~ Napoleon Bonaparte Have you ever encountered an idea that has made you stay up at night? Something that makes you think, “This could change everything if it takes off. What will the future look like with[…]
Why be productive?
I bet you’ve been positively climbing up the walls to see the continuation of my previous post on challenge in game design. It’s been an unclosed loop, a loose end, a DREAM of yours yet unfulfilled. Don’t worry, I’m here to help. Aye, the supposed rub: You can’t design an[…]
I have been thinking a lot recently about the use of challenge in game design after a good friend of mine mentioned that I’m somebody who can’t stand to play a game unless it is hard enough. (I’m looking at you, Assassin’s Creed 2.) I’ve written enough about this now[…]
There are many ways that a game can reward its player. In modern games we have come to appreciate the ability of concrete achievements and unlockables to cause players to game longer and harder. Congratulations, you’ve killed 1000 men in your manshoot game (as Rock Paper Shotgun so affectionately calls[…]