Designing for Sanity’s Sake: Using Modular Design

Recently I posted a preview of Starship 1 by Geoff Englestein, a boardgame which I look forward to with bated breath. Come on Geoff, pick up the pace. I know you have publishers knocking down your door! As I described fully in that post, Starship 1 is a game where each player[…]


Designing for Sanity’s Sake: Keep Your Eyes on the Prize

Every design needs goals. What kinds of goals? Aesthetic goals. I don’t mean just how the game looks. I am speaking from the standpoint of the MDA Framework, a groundbreaking attempt to formally model the elements of gameplay. Let’s explore the three elements of MDA, starting from the canon definitions in the[…]