Challenge, Part 2: See Image

I bet you’ve been positively climbing up the walls to see the continuation of my previous post on challenge in game design. It’s been an unclosed loop, a loose end, a DREAM of yours yet unfulfilled. Don’t worry, I’m here to help. Aye, the supposed rub: You can’t design an[…]

Game Balance, brought to you by SCIENCE!

For a long time when thinking about game balance I fell into the trap of thinking that when something was “perfectly balanced” then all the strategies available to the player were equally viable. If they weren’t all viable, then what was the use of having those strategies available at all?[…]