Sabotage is an asymmetric stealth game for two teams of two players each. One team, the villains, are trying to take over the world with their their doomsday devices. The other team, the spies, are infiltrating the villains’ secret lair to stop them. The spies must use their stealth and cunning to shut the villains down without getting caught. The villains must use their deductive reasoning and massive stockpile of weapons to prevent the spies’ subversion.
I edited all of the elements of Sabotage—its rulebook, tiles, cheat sheets, and other components. I also wrote a mini walkthrough booklet to help teach players the game. I also performed many usability tests and used this feedback to improve the clarity of gameplay.